Sunday, October 30, 2011

FJ's @ Conquest 2011

Hey Folks,

Just finished up today at Conquest today and things went pretty well, all my joking about "submarining" after Bob's Para's slaughtered me...but I ended up picking up;
Which was awesome.

After much "list frothing" I ran 6th Fallschirmjager from Market Garden as seen here with the addition of two of  Pooch's Jagdpanthers. I did change the list a little bit to have two 7 stand FJ platoons and a 7 stand FJ Pioneer platoon (with 2 Flamethrowers) and a full HMG platoon.  It was quite a good choice in the end.

I didn't take my camara alas, so in brief;

  • 1st game was vs's Bob's British Paras in a Free Fall on the Bocage Table...went down 1-6 as I sort of faffed about and didn't plan my attack (or defence) well. Bob played a perfect game and let me hang myself out to dry.  Bob's a great man to play too :)
  • 2nd game was vs Simon's British Rifles (with breaching group) in a Fighting night!  Simon hadn't played Fighting Withdrawal before and I hadn't fought at was interesting and bloody.  I managed to hold out in the end with a Jagdpanther and one platoon holding out for just long enough (the full 8 turns) wining it 4-3.  Simon should have won and some unlucky unpinning rolls cost him dear. 
  • 3rd game was vs Adam's Neisei in the City with Not One Step Back.  I had played plenty of cityfighting but it was Adams first fight in the bloody mess that is Urban warfare.  It takes a bit to get used to how the room/ building interaction works and how tough infantry are.  The Arty/Air got my Jagdpanthers in the end but I ground through his flank to take it 5-2.  As with the game vs Simon the HMG's did good work suppressing the enemy infantry.
  • 4th game (today's first game) was vs Jeff's British Rifles (with Croc's and Wasps!) on Craig's Awesome Cassino Table in a No Retreat...and again at night!.  I managed to hold the hordes off and keep most of the flamethrowing vehicles away (no thanks to the Jagdpanthers who continued there suck form).  Jeff failed some critical unpinning checks again and I managed a 6-1 win.
  • 5th and final game was vs Jim's Panzergrenadiers in Dust Up.  We both had never played this mission before and it was quite interesting.  We each set up a strong defensive fort in our quarters and once it was obvious he wouldn't come to me (which would have been suicide) I sent a platoon with Vondy off  over a river and towards his edge and my incoming reserves.  Jim had two Tiger I's (ROF3) waiting for my flanking Jagdpanthers and we traded fire with the Jagd's coming off best but losing one in the process. My flanking force got pinned down but the platoon on the trek got in and grabbed the objective after a bitter fight.  This left my initial defence force weak and Jim's flank force almost pushed through and grabbed MY objective.  In the last turn my PaK's ran away so 5-2
Estella picked up a well deserved Best Sports with Pooch and Craig 1st equal, but Craig landing 1stPlace (for like the 10th time :)) as he defeated Pooch in their game.

Thanks heaps to Stephen S for running it and Comic's Compulsion for Hosting the event. 


Saturday, October 22, 2011

Dystopian Wars Terrain

Hey Folks,

Did this awhile ago, but here is the first 2' by 2' section of my naval terrain I am making for my impending Prussian Empire fleet;

Steam Punk Oil/ Sturginum drilling platform

So, brass and bricks and wood!

Some of Poochs KoB Destroyers dropping off prisoners to the  Australian Re-education  and Scrivening Enclave (or A.R.S.E Prison Island)

Back of the A.R.S.E facility, with the General Population and Main Prison Admin building. 

Little Arse Island

Little Arse from the other side

Bottom is High Security, Middle General Population and the single building with out the walls is solitary

Board sans Poochies KoB fleet.

Back of the Island
The boards are 3mm MDF (which is a bit thin)  with the water areas covered in tin foil, sprayed a couple of shades of blue, drybrushed a lighter blue and then given a couple of layers of gloss varnish.

The islands are thick as polystyrene covered in bostik gap filler and then a mix of sand with the rocks being pumice.  Painted with test paints.

The kids helped me cover two open flat boards with foil and I have added foil to another board with islands.

I will be looking to add a landmass to one with a largish city as well.


Tuesday, October 4, 2011

6th Fallschirmjager at Market Garden, Christchurch Cavaliers Total War!

Hey Folks,

Here is a the first 4 turns of the Total War game organised by Simon.  It was super awesome and the other Christchurch Bloggers have been blogging up a storm about it.

Jamies Report

Adam's Flyby

Martins Brilliant Report

Super kudos to Simon for organising it, Andy T for ironing out the game play wrinkles and Stephen S for all his awesome terrain...and I will think you will all agree it looked suitably EPIC :)

Looking from Eindhoven through Nijmegen to Arnhem at the far end. 



6th FJ Deploy on Hells Highway...yes thats a Jagdpanther

Facing FOUR 30 Corps Companies! 

I don't know why, but the Jagdpanther seemed to put the woolies up the Allied Tank Commanders...

At the other end - British Paras advancing from Oosterbeek

Jamies Sperrverband defending the outskirts of Arnhem

2cm FlaK 38 Portees! Super Cool

Frost's boys hold the bridge

Gott in Himmel! Jabos!

30 Corps Advances...

And starts to grind through my FJ, who fall back toward the Highway in the Center

But Nowhere is Safe!...Panzerfaust Trap team takes out a Bogged Tank left all by itself...

An the Jagd is Bailed, and stays Bailed as a) I cant roll a 4+ to remount in two turns and b) I  seem to only roll ones for Armour Saves!

Panzerschreks race forward but only bail one tank...

So wisely retreat to await the onsalught

And this is how it was when I passed command to Pooch, who was commanding the Luftwaffe Company "holding" Nijmegen...apparently the poor FJ's were  wiped out to a man in subsequent turns.  

And a parting shot of the Para's slowly getting ground down in Arnhem
What I didnt take photos off was my PaK 40 Ambush that I popped on the far flank next to the 2 Priest Batteries that had just double killed a 3 Priest and drew off a Sherman Platoon and a Motor Rifle Platoon.  Likewise when I pulled out a Panzerfaust Trap team down by the Priest's later on a Motor Rifle Platoon came back to deal with him...

This diversion of forces, defensive tactics (and the Jagdpanther "psy weapon") delayed the Allied Armour and helped ensure they didn't quite get to the Bridge in time to save Frost.

End result was a Narrow Victory to the historical!